Rotational Race Lab

Compare pure rolling and slipping in real time for different bodies.

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Compare acceleration: a = (g·sinθ) / (1 + k²/R²). Watch for slipping!

Incline Angle (θ)40°
Friction Coeff (μ)0.5
Solid Sphere
2.68s✅ Rolling
Hollow Sphere
2.93s✅ Rolling
Solid Disc
2.78s✅ Rolling
Ring
3.21s✅ Rolling

📊 Real-Time Kinematics Leaderboard

Objectk² / R²Required Friction (μ_req)Acceleration (a)Status
Solid Sphere0.400.2404.50 m/s²Pure Rolling ✅
Disc / Solid Cyl0.500.2804.20 m/s²Pure Rolling ✅
Hollow Sphere0.670.3363.78 m/s²Pure Rolling ✅
Ring / Hollow Cyl1.000.4203.15 m/s²Pure Rolling ✅

* If slipping occurs, acceleration changes to a = g(sinθ - μ cosθ) due to kinetic friction.

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