Rotational Race Lab
Compare pure rolling and slipping in real time for different bodies.
Compare acceleration: a = (g·sinθ) / (1 + k²/R²). Watch for slipping!
Incline Angle (θ)40°
Friction Coeff (μ)0.5
📊 Real-Time Kinematics Leaderboard
| Object | k² / R² | Required Friction (μ_req) | Acceleration (a) | Status |
|---|---|---|---|---|
| Solid Sphere | 0.40 | 0.240 | 4.50 m/s² | Pure Rolling ✅ |
| Disc / Solid Cyl | 0.50 | 0.280 | 4.20 m/s² | Pure Rolling ✅ |
| Hollow Sphere | 0.67 | 0.336 | 3.78 m/s² | Pure Rolling ✅ |
| Ring / Hollow Cyl | 1.00 | 0.420 | 3.15 m/s² | Pure Rolling ✅ |
* If slipping occurs, acceleration changes to a = g(sinθ - μ cosθ) due to kinetic friction.
Take Your Preparation to the Next Level
Loved these simulations? Experience deeper conceptual clarity and master your exams with our AI-Powered All India Test Series and more Practical Simulations. Join an exam-wise premium plan today to unlock custom PYQ tests, real-time analytics, and detailed solutions.
Explore Premium Plans